


However, things would had been better off with just melee combat as the long range attacks pretty much lead to extreme frustration. Depending on the Gundam you use you’ll have access to long range and short range melee attacks. The combat itself is basic but functions well enough, and reminded me a lot of Final Fantasy: Dissidia, although it’s not as fluid and can get extremely difficult. The game’s combat system can be fun when it’s mostly one-on-one or two-on-two fights as they work better on the Vita’s smaller screen when there isn’t a lot of things to worry about. There are plenty of Gundam to pick and choose but a lot of them could have sat this battle out, such as the original Gundam who become less and less useful and instead could have been replaced by more Gundam like the ones from the “Wing” franchise. Following the main story is also the only way to unlock new characters to play with but most of them are just different variations of the same Gundams, such as a Zaku that comes with an melee Axe weapon and the same Zaku that comes with a weird laser boomerang weapon. On the plus side, the story mode does offer plenty of missions and side-missions to play though and even offers you the chance to play as the villains. In short, it’s a poor effort and frankly all rather pointless. going from one Gundam series to another trying to understand the plight of mankind and what is leading them to their inevitable extinction. Being a spinoff of an arcade franchise, VS-Force is more of a single-player experience and features a story that in my opinion exists just to explain why you’re ploughing through different Gundam storylines.
